Design Always Has A Message

Design always has a message. Design always has a meaning. And that means design, regardless of medium, is always a shared experience that requires interpretation. Why it matters is that it turns design into a semiotic exercise, open to structure and refinement based in analysis rather than an arbitrary point of view. Of course, that leads to the very simple, very obvious question of what that entails. There are two, though possibly more dimension of consideration then when thinking through a semiotic approach to design: a particular design understanding and the articulation of a semiotic analytical method.

Taking the work of Susann Vihma as a jumping-off point, the first step is to outline a design understanding where the design product consists of several different dimensions: The product has a sort of primary basis in factors such as function of the object/image/message, knowledge of materials/medium and embeddedness in a usage situation. In other words, how do the components governing the need for, development and placement of the design come together to express their rationale for existing as a unified whole. But there is a deep dimension in understanding what a product is – it is the semantic level where a product, brand, logo, etc. finds meaning and expresses symbolic and emotional continuity.  It is the representational level that ties the object to our understanding of what it means to be human. And this is the point at which context becomes the focal point for coding and decoding what design.

Designs (again, whether they are objects, webpages, brand messages or anything else) always contain meaning, which is expressed through the given design manifestation and within the framework in which it is embedded. Point is that while we tend to focus on the obvious/functional elements of the or on the aesthetic side of the design process, it is at the juncture of the two where meaning, and thus value, are created.

This means understanding that we create more than things when we design. We create and reflect interpersonal interactions, cultural norms, aspirations, etc. Consequently, when thinking through the analysis of an existing design or creating a new design altogether, we need to think about the ways in which form creates meaning, how form is communicated and expressed under a host of circumstances and what factors influence interpretation by the user, consumer, and/or shopper. In other words, we need to think about how the brand/product/service construct and convey meaning. Once we understand that, we can start to tease out, in a systematic way, how to use color, how to express function and benefit, how to position the brand/product/service and how to make the design message resonate, what does the brand/product/service represent, etc.

We and our customers always perform our interpretations from a particular perspective derived from a mix of cultural knowledge and individual experience. That means meanings are negotiated, like a dialog between people. Thinking about design from a semiotic perspective creates a tool for heightening awareness of the messages the designer wishes to express and the context of this expressive act. In simpler terms, it means you make better designs, messages and things that lead to greater sales. Design ALWAYS has a message. Make sure you get the message right at the outset.

 

 

“No Need to Worry About Usability, Cut the Budget.”

Yes, the title is sarcastic.  In an economy where the lines between the brick-and-mortar and digital experience are increasingly blurred, usability has become a differentiating factor that shoppers consider, consciously and subconsciously, when making purchase decisions. Now, I will be the first to say that I am not always a fan of usability because it has a capacity to oversimplifying a situation and testing in a context-free environment.  But, it IS a central part of any good strategy and can’t be overlooked in a hyper-competitive market.  Any business considering cheeping out on the usability in the design process is asking to lose at the register.

A web search about a potential new purchase, be it a digital camera, a box of cereal, or fishing rod will uncover myriad reviews that include commentary on more than technological specs, nutritional values, etc. Searches will also include commentary on the ease of menu navigation, design elements, taxonomy, and usability. In other words, the overall user experience is as important as the products and service provided.

Unfortunately, organizations often use the wrong methods to understand their users, relying on a series of tests that have little relevance in the real world. A site may test well in the lab, but fail when put into the hands of people trying to use the website under real-life conditions. But many systems are designed with a minimal understanding of the end user or the motivations and challenges they face when shopping. This is why those of us who do this sort of work for a living aren’t surprised when usability is criticized by reviewers.

Part of the reason that good products and brands can’t break through the virtual wall is that unlike a brick-and-mortar experience, where a consumer buys after handling the product, on the web, the consumer experiences usability first – and then makes the decision to buy or search other venues.

The web has become so ubiquitous. It is accessed everywhere and on any number of devices. As such, it has become a natural part of the fabric of getting things done in modern life. Consequently, the methods used to understand web users under real-life conditions deserve special attention. We advocate specifically testing and iterative designing in the field precisely because it allows the design team to develop an interface that speaks both to functional needs and those deep, human issues that defy quantitative processes. The point is simply this; context is often overlooked in the need to get the product out the door. Cheap, fast, good may be the mantra in the current economic climate, but it frequently means the user is and the context in which he/she operates are compromised. We suggest several key elements when designing:

  1. Don’t just think about who the end user may be, go out and meet them. We often design based on assumptions that are rooted in our own biases. Getting into the lives of the user means uncovering nuances that we might normally overlook.
  2. Get past the clipboard. Asking questions is pivotal, but knowing the right question to ask is harder than it sounds. The process begins with identifying the various contexts in which a product or UI will be put to use. This may involve taking the product into a participant’s home and having both the participant and other members of the social network use it with all the external stresses going on around them. It may mean performing tasks as bullets fly overhead and sleep deprivation sets in. The point is to define the settings where use will take place, catalog stresses and distractions, and then learn how these stresses impact factors like performance, cognition, and memory.
  3. Design, build, break, and design again. Before investing the time and effort needed to build and code an interface, use paper prototyping and scenario testing to uncover both functional and conceptual bugs. Even if the product is the most amazing thing since the invention of the wheel, it won’t matter if it doesn’t fit into the cognitive scheme of the shopper.

Of course, usability is not the only factor that contributes to the buying decision, but it can be a deciding factor when a shopper is deciding between one company or brand and another. Not only does it impact their decisions functionally, it shapes their perceptions of the brand and the quality of service they can expect to receive from it. Getting usability and the user experience right is central to the success of you brand.

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