Defining Context

Planners, researchers and marketers increasingly think about consumer in complex ways. We understand that in a changing digital landscape, where people are dialed in 27/7, the context in which they learn and shop is incredibly important and influences what messages we deliver and how we deliver them.  So increasingly, we are thinking about what situations govern behavior and designing to fit that complexity. 

We spend a great deal of time talking about context, but rarely use models to define elements of it.  This particularly true when talking about mobile devices and accounts for the hit-and-miss quality of  most apps available on the market.  It is one thing to design a usable app that conforms to human factors and cognitive requirements, but it is quite another to design a stage in an environment, or an environment itself, when there are innumerable semi-autonomous devices mediating an swirl of information.  Consequently, it makes sense for us to think about how we structure context so that we can determine what exactly we can affect.

Physical Context

From the computational side of things, physical context refers to the notion of imbuing devices with a sense of “place.”  In other words, devices can distinguish the environments in which they “live” at any given moment and react to them. But this is much more difficult than it at first appears. Mapping out longitude and latitude is one thing, but reacting to socio-cultural features (political, natural, social, etc.) is much more problematic. Getting beyond demarcation of identifiable borders and structures, means coming to grips with place (as opposed to space).  That in turns having to be “aware” on some level. 

Think of a mall.  Within that mall are hundreds of stores, each with hundreds of devices and/or nodes of information. The device now has to decode what information is most relevant to itself, what information is most relevant to the user and how it will deliver that information.  Returning to the mall example, we have to think about a host of things in order to make any app relevant.  What competing retailer apps get precedence over others? When you receive an offer from one store, will the device “tell” other retailers in order to generate real-time counter offers?  When someone else is holding your device for you (say, while trying on clothing but needing to set the iPad aside or while your child plays Angry Birds on the couch in the evening), how will the device know what incoming content is private and what is public?  How will the device communicate with a location or with other devices as it moves throughout the mall? Is it even necessary? The point is simply this; we increasingly have access to the digital landscape at all points throughout the day and getting design right means understanding the systems in which people operate.

Device Context

Just as various kinds of sensory apparatus (GPS-receivers, proximity sensors, etc.) are the means by which mobile devices will become geographically aware, another class of sensors makes it possible for devices to become aware of each other. There is a fundamental difference between the ability to transmit data between devices and the ability (and desire) of devices to discover each other. And this presents a series of problems that are different in nature than those of physical context. Because this deals with choices of communication.

We are on the verge of existing in a world with zero-infrastructure networks that can spring up anywhere, anytime. That means that devices are in a potentially constant state of discovery.  Returning to the mall for a moment, imagine that you are with a friend whose device is communicating with yours.  In there mall are a couple of thousand devices, all of which are discovering each other.  What happens now?  Assuming we’ve dealt with the problem of my mobile phone communicating with my friend’s phone while blocking out the other 2000 devices, we still have several thousand potentially “identities” that may have useful information for us.  How do we select how to manage that without devoting a ridiculous amount of time to setting up the hundreds of variables that shape what we do and don’t want at any given time? Perhaps more importantly, how do we develop a process to manage it that mimics, or at least compliments, the human brain and cultural patterns of behavior? All this is couched in a neat little world defined within a single, bounded  geographical unit.  So understanding device context is as important as understanding physical context.

Information Context

This is the realm of information architecture, plain and simple.  But with the advent of pervasive mobile, this topic is becoming even more complex.  Specifically, data no longer resides, literally or figuratively, “in” our computers.  Our devices are extensions of the cloud and exist as something akin to perceptual prostheses.  They exist to manipulate data in the same way a joy stick allows us to handle the arms of robot in a factory.  And this is important because it reflects a shift in how we think about and use information because all information (and the aps that carry that information) is transitory and by and large, public. 

 This changes the nature of what the device has to actually be. Storage issues are essentially removed from the equation.  Content can leap from place to place and device to device in an instant. All content will be customizable and reflect the human-application interaction rather than shaping it. This leads to the point that devices, and the people who use them, will find themselves in the 4th kind of context of social interaction, with all its peculiarities and contingencies. Just as our behavior and worldview shapes and is shaped by the moment in which we find ourselves, so too will our apps and information need to adapt to the moment.  In other words, devices will need to be more human.

Socio-Cultural Context

The whole humankind is riven with contrasting practices, cultures, tongues, traditions and world views. A cultural context may exist on levels as diverse as a workplace, a family, a building, a city, a county, a state, a nation, a continent, a hemisphere etc. A cultural context provides a shared understanding of meaning provides a framework for what “works” in the world. It is what helps you recognize “your kind” in all senses of the word.

And it is at the point of socio-cultural understanding where we gain a better perspective on what will and will not be accepted in the mobile universe.  We need to understand the essence behind the veil of design and usage to uncover meaning.  Take the beer pouring app as an example.  Here we have a simple app that mimics the pouring of a beer when you tilt your device.  On the surface it has little relevance to our daily lives.  It serves no direct function and yet it has been tremendously successful because of the cultural needs it to which it speaks – workplace breaks from the mundane, the ability to show off the newest thing, male-to-male bonding, etc.  Its absurdity is precisely what makes it relevant.  But in another context, say Saudi Arabia, the context shifts and meaning must change to fit that particular milieu.

The nature of our successes lies in understanding the reasons behind our beliefs and actions, in the symbolic exchanges we are part of and our abilities to code and decode those symbolic exchanges.  The nature of our mistakes essentially lies in a lack of comprehension. It leads to UI and app development that speak to a minority of the population even as they try to sell to the masses. Without understand the underlying epistemological constructs of a group (or more accurately, a mix of often associated groups at different points of interaction and interpretation) then we miss opportunities.

So What?

So why does any of this matter?  It matters because good design and messaging are increasingly difficult to master.  Our great technological leaps forward have also produced more complexity, which in turn leads to a greater need to make sense of what is “going on” in the broadest sense of the term when it comes to gathering insights and translating them into design and business applications. Without a means by which to categorize context, we can’t isolate those things that matter most and we miss enormous opportunities. So how do we get at underlying contexts? To be perfectly blunt, there is no perfect system because contexts change if we’ve done our jobs well (cause and effect), but there are ways to come close. Depending on the project, questions may be very tactical and specific or very strategic and broad. In either case, the first step is to clearly articulate what the overarching goal is.

First, rethink the problem. Frequently, what we see as the problem is in fact a facet of something else. For example, when researching something like an eBook the problem to be solved isn’t technology, it may be understanding why people read different material in different contexts. It may be about displaying books for colleagues and friends as a means of gaining status. The point is that the problem we see may not be the problem at all and we need to think about possibilities before we enter the field.

Second, begin defining the contexts.
Where does an activity or practice take place? Defining the contexts we want to examine helps articulate the range of possibilities for observation. For example, if we’re studying beer drinking, we need to articulate all the possible contexts in which beer is purchased and consumed.

Third, think through the complexity of the sample.
Who are the people we want to talk with? What are the social and cultural circles that will shape the event? It isn’t enough to define a demographic sample, you need to think in terms of cultural, social, professional and environmental systems, determining not only who will be the primary participants, but also the actors that shape the context.

Fourth, make a game plan that involves direct experiential information gathering, don’t just dig into statistics. Put together a guide to help navigate the data collection and a method for managing the data (remember, everything is data and it is easy to become overwhelmed without a plan). Having a series of key questions and observational points to explore is the first component. But don’t just think about the questions you will ask, but also include opportunities for observation, mapping, and participation.

Fifth, head into the field.
This is the heart of the process. Meaningful insights and moments of “truth” are slow to get at. Low-hanging fruit will be easy to spot, but the goal should be to find those deeper practices and meanings. Because everything is data, from attitudes to mannerisms to artifacts, it is important to capture as much as possible. Take notes, draw maps and sketches, take photographs, shoot video, and collect audio – the smallest piece of information may have the greatest impact

Sixth, do the analysis. Hands down, analysis is the most difficult, but also the most rewarding part of research. A trained ethnographer, for example, will do more than report anecdotes. A trained ethnographer will bring a deep understanding of cultural understanding and social theory to the analysis process. This goes beyond casual observation and starts to pull together the web of significances and practices that get to the underlying structures of why people do what they do. Analysis should always work within a framework grounded in the social sciences. Analysis takes time, but the results will include modes of behavior, models of practice, experience frameworks, design principles, and cultural patterns. Once the data has been analyzed and crafted into something meaningful, the research team should be able to provide a rich story with a clear set of “aha” findings.

Finally, it isn’t enough to simply hand off results. As compelling as we may find our insights, that doesn’t always translate into someone seeing immediately how to apply them. Once insights and findings are shared, you need to work with others to craft those findings into action plans, product ideas, etc.

The end result is that you create greater value for the client and for yourself. The process is, admittedly, more time consuming than traditional approaches, but it ultimately yields greater insight and reduces time and costs on the back end. It also yields better work that will impact the customer or end user more significantly. 

From Personas to Stories: Creating Better Tools for Design and Marketing

Design ethnography takes the position than human behavior and the ways in which people construct meaning of their lives are contextually mitigated, highly variable and culturally specific. on the central premise of ethnography is that it assumes that we must first discover what people actually do and why they do it before we can assign to their actions and behaviors to design changes or innovation. The ultimate goal is to uncover pertinent insights about a population’s experience and translate their actions, goals, worldview and perspectives as they directly relate to a brand, object or activity, and the role that these pieces play with regards to interactions with their environment. Often, the information results in a large-scale, broad document, but it also often results in the development of personas.

The idea is that personas bring customer research to life and make it actionable, ensuring the right decisions are made by a design or marketing team based on the right information. The approach to persona development typically draws from both quantitative and qualitative tools and methodologies, but because of the very personal nature of ethnography, the methodology often leads the charge. The use of ethnographic research helps the creation of a number of archetype (fictions, in the most positive sense) that can be used to develop products that deliver positive user experiences. They personalize the information and allow designers and marketers to think about creating around specific individuals.

But there are problems with personas. Don’t get me wrong, I believe personas can be useful and help design teams. But I also believe they can reduce the human condition to a series of attributes and lose the spirit of what personas are designed to do. First, in terms of scientific logic, because personas are fictional, they have no clear relationship to real customers and therefore cannot be considered scientific. So much for the science.

For practical implementation, personas often distance a team from engagement with real users and their needs by reducing them to a series of parts. The personas, then, do the opposite of what they are intended to, forcing design teams down a path that gives the illusion of user-centricity while actually reflecting the interpretations or the individual designers. Creating hypothetical users with real names, stories and personalities may seem unserious and whimsical to some teams within an organization and be, consequently, dismissed as so much fluff. But by far, the biggest problem, at least to my way of seeing things, is that while we want to use personas to humanize potential customers and users, we in fact reduce them to objects and a laundry list of actions, personality quirks and minimalist descriptions.

I’m not advocating the dismissal of personas, but I am suggesting that perhaps there are alternatives. One place to start is to admit we are writing fiction when we construct these tools and expand upon that notion. We should be adding to the mix humanistic narratives. Customer novellas, so to speak. It requires more time and effort, both on the part of the person/people creating them as well as those using them, but it also gives greater depth and insight into the needs, beliefs and practices of the people for whom we design and to whom we market. Rather than relying exclusively on a dry report or a poster with a list of attributes.  In this model, the idea is to create a short story in which actors (the eventual personas) engage with each other, a wider range of people, and a range of contexts. Doing so allows us to see interactions and situations that lead to greater insights. It allows us to look at symbolic and functional relationships and tease out elements that get at the heart of the fictional characters we create.

Why is that important? Because it does precisely what personas are meant to do but typically fail at – provide depth and characterization, establish a sense of personal connection between designers and users and provide breakthrough insight and inspiration. Anyone who has read history vs. historical novels is familiar with the idea. It is easy to reduce Julius Caesar to a series of exploits and personality traits, but in doing so we lose the feel for who the man was. A historical novel, in contrast, adds flavor by injecting conversation, feelings, motivations and interactions. We walk away with a feeling for who he was and what affect he had on others, good and bad.

Imagine developing a persona for Frodo from The Lord of the Rings. We could say the following and attribute it to all Hobbits: Frodo is enamored by adventure but frightened by it. He loves mushrooms, has no wife, is extremely loyal to his friends and will work at any task he is given until it is done, regardless of the difficulty or potential for personal harm. He disdains shoes and has a love of waist coats.

There’s nothing wrong with this description, but for anyone who had read the trilogy or even seen the movies, the shortcomings are obvious. We miss the bulk of Frodo’s personality. In exploring the novel, we come to develop a rich understanding of Frodo, a deep understanding of his motivations and personality and his relationship with other members of the party, including the Ring.

For the literalists out there, I am not suggesting we create anything as vast as a novel, particularly one as expansive as The Lord of the Rings, but I am suggesting that we move beyond attributes and create stories that more fully develop the people behind the personas. Several pages of engaging writing is sufficient. Not only does it provide deeper insights, but it engages the reader more fully, inspiring them to go beyond the “data” and explore a wider array of design, brand and marketing options. Again, it isn’t meant to replace personas (or the research report), but to add to it. It requires more effort and time on the part of the person creating it as well as the person consuming it, something people are often disinclined to do, but the end result is better design, greater innovation and a more complete vision of what could be.

Getting Past the Hawthorn Effect

In 1924, the National Research Council sent two engineers to supervise a series of industrial experiments at a large telephone-parts factory called the Hawthorne Plant near Chicago. The idea was that they would learn how shop-floor lighting affected workers’ productivity. Instead, the studies ended up giving their name to the “Hawthorne effect”, the notion that that the act of being observed or experimented upon changes a subject’s behavior.

The theory arose because of the unexpected behavior of the women who assembled relays and wound coils of wire in the plant. The data collected during the study demonstrated that their hourly output rose when lighting was increased, but also when it was dimmed. Simply, as long as something was changed, productivity rose. Out of this arose the notion that as long as the women knew they were being observed, there would be a behavioral change.

But Steven Levitt and John List, two economists at the University of Chicago, decided to analyze the data, which was still available, and see what they found. Contrary to the descriptions in the literature, they found no systematic evidence that levels of productivity in the factory rose whenever changes in lighting were implemented. Now that was unexpected.

It turns out that idiosyncrasies in the way the experiments were conducted may have led to misleading interpretations of what happened. For example, lighting was always changed on a Sunday, when the plant was closed. When it reopened on Monday, output duly rose compared with Saturday, the last working day before the change, and continued to rise for the next couple of days. But a comparison with data for weeks when there was no experimentation showed that output always went up on Mondays. Another of the original observations was that output fell when the trials ceased, suggesting that the act of experimentation caused increased productivity. But the experiment stopped in the summer, and when examining records after the experiment stopped it turns out that output tended to fall in the summer anyway.

It’s all very interesting, yes, but why does it matter?  It matters particularly to ethnographers because one of the central criticisms of the methodology is that our presence negates any of the findings on the basis that we alter the behavior of our participants.  As it turns out, the problem may not be as notable as the critics claim.

I will be the first to admit that our presence does shape the interactions and behavior of the participants, but only in a limited way, and those ethnographers worth their weight in salt are able to establish rapport in such a way that changes are minimal. Time is, of course, the driving factor in this. Participant observation, the foundation of ethnography, refers to a methodology in which the researcher takes on a role in the social situation under observation. The social researcher immerses herself in the social setting under study, getting to know key actors in that location in a role which is either covert or overt, although in practice, the researcher will often move between these two roles. The aim is to experience events in the manner in which the subjects under study also experience these events. Success is defined, in many respects, by the nature of the relationship that develops. As such, a good ethnographer becomes another actor rather than simply an observer, thus largely negating or minimizing the changes subjects display.

What this means for the researcher is that conducting ethnographic work means doing more than interviewing. It means learning to conduct research that involves a range of anthropologically-informed tools. For the buyer of researcher, it means questioning your vendor, thinking through what they propose and be willing to do research in a way that may make you initially uncomfortable – digging through the dirt with an HVAC installer or bar hopping with a twenty-something through NY may seem a little daunting at first, but these are the things that make for good research and, more importantly, good insights.

 

Segmentation Myths and Ethnography

The simple purpose of market segmentation is to discover meaningful differences among a target audience.  It categorizes and simplifies, giving designers, business strategists, retailers, manufacturers, etc. something they can wrap their heads around when doing their jobs.  Segmentation is a character study in statistical form.

Unfortunately, many efforts at segmenting markets result in vague categories arbitrarily cut up into artificial statistical markers. You could spend a lifetime creating market segmentation studies, and there are those who do.  But you will never hear a female consumer describe herself as “sassy, professional empty-nester.” No thirty-something male will refer to himself by the elements that make him a “tech-savvy professional.” And that self-definition is important because it points to the inherrant complexity of who we are – that unquantifiable rabble that is humanity. And yet that’s how many seemingly sophisticated segmentations pan out. The net result is marketers and business development teams coming to think of their consumers and users as  numerically defined caricatures. They lack a cultural or an emotion understanding of who this person is.

Segmentation has devolved into one of marketing’s greatest distractions. Like the focus group, it is often a parody. In fact, the obsession with segmentation causes many companies to spend excessive time and money trying to find new customers when they can’t even adequately profile their best customers.

Instead of focusing on product attributes and on market size data, companies must learn what jobs customers want to perform and use this as their marketing guidepost.  And when I say ”jobs” I mean more than simple tasks.  I mean the roles they assume, the games they play and how different parts of their lives fit together as a whole.

Endless attitudinal statements, with scales for “agree” and “disagree” are constructed and by the very nature of the question structure have severe limits. Most conventional research consists of predetermined questions and parameters that force research subjects into narrow channels of response. And these are often as much a bias of the researcher (or the boss) as a reflection of the customer’s worldview. The very nature of posing a direct question immediately primes the respondent to seek the “right” answer. Because of this structure, marketers feel compelled to portion the market in some way or another. Otherwise, they wouldn’t be called segments. So, at the outset, market researchers are determined to find differences, and they do, even if they have to invent them.

In contrast, ethnographic research routinely reveals customers are more alike than different at the source of their behavior.  And where the differences lie, they are far more profound and surprising than the answers segmentation will reveal.  It uncovers how the entire human experience translates into the act of being a customer for a particular brand, product, or service.  It moves beyond attributes. It provides a clear view of cultural and behavioral categories based on the social, cultural and psychological needs and barriers driving customer feelings and thoughts.  And because it looks through the lens of a holistic system structure,  it yields a more realistic understanding of the customer than traditional methods. It produces insights and understandings that can be more predictive of the possibilities of the future than demographic, attitudinal or psychographic data.

 

Culture and App Development

The explosive growth of mobile-phone ownership in the developing world is partly the result of a vibrant recycling, the arrival of cheap phones and a general increase in per capita income. It is also growing rapidly because of the efforts of forward-thinking retailers. However, simply creating an app isn’t necessarily useful.  We still need to consider context.  People are mobile, not just the devices,  which means complications arise in aligning what we want to do or can do with the technology vs. what is actually going on when shopping.  People shop because they need products, but they also shop because it is entertaining, solidifies cultural norms, etc.  Because of that, there a host of pitfalls that can emerge when mobile shopping apps are simply thrown out there because of a perceived need on the part of retailers to have a mobile presence.  That being said, mobile connectivity is the reality of the global market and it will continue to change things in remarkable ways.

Take India. Only 7% of the population regularly access the internet from a PC. But brutal price wars mean that 507 million Indians own mobile phones. That’s 507 million people who see your products and retail setting as potential status brands. How can mobile factor into this?  How should mobile factor into this?  Under what conditions are people shopping and why is it so?

In other developing countries, too, there are many more mobile phones than traditional internet connections. There are 610 million internet users in Brazil, Russia, India, China and Indonesia, but 1.8 billion mobile-phone connections. And each of these economic giants has different expectations about language, product status and shopping. Getting your mobile strategy right can mean millions. Both in terms of profit and in terms of failure.

Remember also that this is about more than the technology, it’s about behavior.  There was a time that breaking out your cell phone in a public space was considered rude. Today it is perfectly normal.  Similarly, while people may not break out their iPad or tablet in a store today, it will happen soon enough.  Be prepared for changing behavior and how those changes will change how, where and when people will use their devices.

In order for the mobile phone to reach its full potential, we’re going to need to understand what people really need from their mobile devices.  And we will need to understand why.