Metaphor and Design

“Metaphor is for most people device of the poetic imagination and the rhetorical flourish–a matter of extraordinary rather than ordinary language. Moreover, metaphor is typically viewed as characteristic of language alone, a matter of words rather than thought or action. For this reason, most people think they can get along perfectly well without metaphor. We have found, on the contrary, that metaphor is pervasive in everyday life, not just in language but in thought and action. Our ordinary conceptual system, in terms of which we both think and act, is fundamentally metaphorical in nature.” George Lakoff

As rational people who like to rationally talk about doing rational things, we like to think we choose products based on what we can see, hear, feel, taste and touch. Is this a good beer? We taste it. Is this a good car? We drive it. We like to believe that we make our judgments by distinguishing tangible distinctions. But is there’s a lot more to the equation than just our five senses. There is more to it than cataloging functional benefits. There are the subconscious elements, the deeper meanings, the other intangible benefits that products offer, which factor into the formula and influence our decisions.

The concepts that govern our thought are not just matters of the intellect. They have deeper meanings that intertwine the supposed rational with the symbolic. They govern our everyday functioning, from the expression of complex beliefs and concepts down to the most mundane details. These systems of meaning structure what we perceive, how we perceive it and how we act upon those perceptions.  They inform us how to get around in the world, how we relate to other people and even how to select objects of consumption. Our conceptual system thus plays the central role in defining our everyday realities. And we structure concepts in relation to each other.  Take the concept of argument as war: 

  • Your claims are indefensible.
  • He attacked every weak point in my argument.
  • I demolished his argument.
  • I’ve never won an argument with him.
  • You disagree? Okay, shoot!
  • If you use that strategy, he’ll wipe you out.
  • He shot down all of my arguments. 

We do this all the time – time is money, data is geology, clothing is theater.  Consequently, understanding associations between concepts is pivotal to turning insights into action, whether you are designing an object or a strategy.

Pure metaphor.

Sometimes, when luck is with you, you can just show us something that isn’t your product at all and tell us it is. This is the use of  pure metaphor: something that stands in for your product that helps clarify and convince. This is obviously a good idea when your product is intangible, but also when the product is, frankly, dull, complicated or has no contextual frame of reference.

I once saw a poster in a library. In it, a hiker was pausing on a beautiful vista overlooking the Grand Canyon, the awesome spectacle looming before him. The poster could have been advertising Timberland or Arizona tourism or even cigarettes, but headline instead read, “Knowledge is free. Visit your library.” Visually, the message was the perfect use of metaphor. A library visit is like an odyssey through immense, spectacular country; it goes beyond the things housed there speaks to the underlying sense of discovery, exploration and surprise.

Fused metaphor.

Unfortunately, pure metaphors are rare, the reason being that it’s simply easier to create a fused metaphor. With a fused metaphor, you take the product (or something associated with it, the way a toothbrush is associated with toothpaste) and attach, or fuse it, with something else.

Objects, at least from a design or advertising perspective, that are modified in some way are often more engaging to us. We are, after all, naturally curious creatures. Unmodified images are often just clichés or stale representations. Disrupting the symbolic structure and associated metaphor primes the viewer’s psyche, drawing them into product or message to make sense of what’s going on. For example, one of advertiser David Ogilvy’s famous ideas was “The Man in the Hathaway Shirt,” who wore an eye patch and was thereby more interesting than a man who didn’t. He wasn’t just the your typical handsome man, he was a wounded, brave, paragon of masculinity with a story to tell.

Unlike pure metaphor, fused images help contextualize the selling argument for us. we don’t have to leap quite as far when part of what we’re looking at is what’s for sale.

So what? At its most basic level, design is about people rather than the objects and spaces we construct.  Design facilitates interaction between people and brands, mediated by the products and spaces those brands construct. We think in terms of solving problems (addressing functional needs, increasing efficiencies, etc.), but problems aren’t unchanging.  They are fluid and influenced by a host of factors, from basic function to notions of status to whether or not they make sense in relation to our worldview.  Because genuinely innovative, new ideas are almost always the product of juxtaposition, they can be nearly impossible to quantify in terms of risk or acceptance. But that doesn’t mean there aren’t ways to reduce risks.  

Why? Because metaphors endow products and spaces with human-like characteristics, making them more approachable and usable. They couch them in concepts with which we are already familiar and make the process of acceptance easier. They also make conversion from insight to object, space or message easier in the same way, by grounding them in concepts people understand, they can more readily see differences and similarities.  They can more easily envision what materials, words, colors, etc. will resonate and can start to readily think in new directions.

Doing so simply requires using a different set of tools than those typically used to test peoples’ reactions.  This is when the use of metaphor in the design process becomes most important. Metaphor provides us with the means to understand complex spaces, things and relationships. Like the example of “argument is war,” imagine applying the same model to designing a product.  Food as spirituality, for example: 

  • This dish is heavenly.
  • This ice cream is divine.
  • Bacon is good for the soul

Ask yourself these questions:


1. What is this product? What does it do? The logotype for Exhale, a pulmonary disease therapy company, demonstrates visually what they do best: they help us breathe better. Each subsequent letter in the logo is less heavy and lighter in color than the previous. As we read the name, we realize and understand its meaning through this visual metaphor.

2. How does it differ from the competition? One of Herman Miller’s annual reports used transparent paper stock to suggest the serendipity of innovation: You look at one problem and sometimes see through it, the answer to another.

3. What’s the largest claim you can make for the product? That it’s a dog shampoo that dogs actually love? Then put the shampoo in packaging designed like something else they love: a fire hydrant.

4. What is this product’s central purpose? One annual report for the Calgary YWCA emphasized the organization’s work with battered women, so the report itself was torn and distressed. The headline on the beat-up cover: “Last year over 11,000 Calgary women were treated worse than this book.” This metaphor may even be stronger than if they had used actual photographs of battered women, since this approach is less expected. 

Once the metaphor is defined (and there will no doubt be more than one metaphor in the mix in many cases), other associations will start to emerge.  If associations are made between food and spirituality, for example, what does that mean for color palette choices, brand elements, package design, etc.?  That leads to defining not only the functional aspects of the design, but the story behind it.

And design, particularly when thinking about design of something that is new or takes an existing brand in a totally new direction, is akin to creating a story.  There are tensions, themes, characters, frames, etc.  Conflicts, tensions and interactions become connectors between ideas and actions. And like the elements or any story (or the type of story), metaphor allows you to categorize, structure and create boundaries with the information you work with.  The final result is a strategy for design that makes sense to the consumer.

Divorce

Package it, slap a label on it and sell it for $4.99 a pound. It’s as simple as that when you’re selling groceries, right? Hardly. Food, meat in particular, is tied to cultural sensibilities about production, cleanliness, family values and a host of other topics.
Meat, like Norman Rockwell images of the American farm, is myth. We’ve been conditioned to turn away from the origins of our food and respond to blood and death with repulsion. Or have we?
With wealth comes the desire to learn about where our food comes from, how it’s produced and what exactly is in it. The point is that shopping for food is an increasingly complex process as has less to do with securing calories than it does with symbols and meaning.

Context and the Changing Mobile Landscape

Marketers increasingly think about consumers in complex ways. It is understood that in a changing digital landscape, the context in which they learn and shop influences what messages we deliver and how we deliver them.  But we rarely define “context”. It is one thing to design a usable app that conforms to human factors and cognitive requirements, but it is quite another to design a stage in an environment when there are innumerable semi-autonomous devices mediating in a swirl of information.

Physical Context

Physical context refers to the notion of infusing devices with a sense of “place.”  In other words, devices can distinguish the environments in which they “live” and react to them. But this is difficult. Mapping out longitude and latitude is one thing, but reacting to features (political, natural, social, etc.) is much more problematic. Getting beyond the boundaries of identifiable borders and structures, means coming to grips with “place”.

Think of a mall.  There are hundreds of stores, each with hundreds of devices. The device now has to decode what information is relevant and how it will deliver information. What competing retailer apps get precedence over others? When you receive an offer, will the device “tell” other retailers in order to generate real-time counter offers? The digital landscape is continuous at all points throughout the day and getting design right means understanding the systems in which people operate.

Device Context

Just as various kinds of sensory apparatus (GPS-receivers, proximity sensors, etc.) are the means by which mobile devices will become geographically aware, another class of sensors makes it possible for devices to become aware of each other. This presents a series of problems that are different than those of physical context.

Technology is on the verge of existing in a world with zero-infrastructure networks that can spring up anywhere, anytime. Devices will exist in a constant state of discovery.  Returning to the mall, imagine that you are with a friend whose device is communicating with yours.  In the mall are a couple of thousand devices, all of which are discovering each other.  What happens now?  Assuming we’ve dealt with the problem of one friend’s device communicating with the other friend’s device while blocking out the other 2000 devices, you still have several thousand potential “identities” that may have useful information.  How is it decided what to manage without devoting significant time to setting up the hundreds of variables?

Information Context

This is the realm of information architecture. Data no longer resides “in” our computers.  Devices are extensions of the cloud and exist as something akin to perceptual prostheses.  They exist to manipulate data in the same way a joy stick allows us to handle the arms of robot in a factory.  This reflects a shift in how we use information because all information is transitory.

Storage issues are essentially removed from the equation.  Content can leap from place to place and device to device in an instant. Content will be customizable and reflect the human-application interaction rather than shaping it. Devices will find themselves in the fourth kind of context of social interaction, with all its contingencies. Just as behavior is shaped by the moment, so too will the apps and information needed to adapt.

Socio-Cultural Context

Each person is unique to contrasting cultures, tongues, traditions and world views. A cultural context may exist on levels as diverse as a workplace, a family, a building, a county, a continent, a hemisphere. Cultural context provides a framework for what “works” for each consumer in the world.

It is at this point where a better perspective is gained on what will and will not be accepted in the mobile universe. Take a beer pouring app that mimics the pouring of a beer when the device is tilted.  It serves no direct function and yet it has been successful because of the cultural needs it to which it speaks – workplace breaks, male-to-male bonding, etc. But in another context, say Saudi Arabia, the context shifts. Success lies in understanding the reasons behind the consumers beliefs and actions in the symbolic exchanges, and the ability to code and decode those exchanges.  Marketing mishaps come from a lack of comprehension.

So What?

Our great technological leaps forward have also produced more complexity, leading to a greater need to make sense of insights. Without a means to categorize context, marketers will miss identifying trends that matter most. What to do?

  • Rethink the problem. Frequently, “the problem” is a facet of something else. For example, when researching an eBook the problem to be solved isn’t technology, it is understanding why people read different material in different contexts. It may be about displaying books as a means of gaining status. The point is the problem seen may not be the problem at all.
  • Define the contexts. Defining the contexts helps articulate the range of possibilities for observation. For example, if the consumer behavior is drinking beer, all contexts in which beer is purchased and consumed need to be articulated.
  • Think through the sample. Who is the marketing targeting? What are the social circles that will shape the event? It isn’t enough to define a demographic sample, you need to think in terms of cultural systems.
  • Make a plan that involves experiential information gathering, not just statistics. Develop a guide to navigate the data collection and a method for managing the data (everything is data). Don’t  just think about the questions to ask, but also include opportunities for observation and participation.
  • Head into the field. This is the heart of the process. Meaningful insights and moments of “truth” are slow to get at. Low-hanging fruit will be easy to spot, but the goal should be to find those deeper meanings. Because everything is data, from attitudes to artifacts, it is important to capture as much as possible.
  • Do the analysis. Analysis is the most difficult, but also the most rewarding. The goal is to bring a deep understanding of cultural behavior to the analysis process. This goes beyond casual observation and gets to the underlying structures of why people do what they do.

The process is more time consuming than traditional approaches, but it ultimately yields greater insight and reduces time and costs on the back end. The end result is that you create greater value for the client and for the company.

Liminality and Shopping

You will not find the term “liminality” in many dictionaries. For instance, at last check it is not in the Second Edition of the Oxford English Dictionary. The Oxford English Dictionary does, however, have an entry for “liminal,” the adjectival form, which it lists as a rare usage: “Of or pertaining to the threshold or initial stage of a process.” Both liminal and liminality are derived from the Latin “limen,” which means “threshold”—that is, the bottom part of a doorway that must be crossed when entering a building.  And it is this notion of a doorway, or passage from one space to another, and the consequences of doing so, that matters to consumption and shopping, because in a world where the procurement of goods is increasingly simple the act of transforming a person from one state of being to another is more and more important.  We no longer sell just goods, we sell something much more profound – or we hope to, at least.

As a brief refresher, it was not until the second half of the 20th century, that the terms “liminal” and “liminality” gained popularity through the writings of Victor Turner. Turner borrowed and expanded upon Van Gennep’s concept of liminality, ensuring widespread usage of the concept in anthropology.

In 1967, Turner noted that “the subject of passage ritual is, in the liminal period, structurally, if not physically, ‘invisible’” (1967: 95). That is, the status of liminal individuals is socially and structurally ambiguous. From this he further developed the idea.  “Liminality may perhaps be regarded as the Nay to all positive structural assertions, but as in some sense the source of them all, and, more than that, as a realm of pure possibility whence novel configurations of ideas and relations may arise” (1967: 97).

Fundamentally, the idea is relatively simple.  When a person is in a liminal state, she or he is betwixt and between the positions assigned and arrayed by law, custom, convention, and ceremony.  Their roles in the cosmic order are ambiguous. He then goes on to name this state of non-structure or anti-structure through such concepts as the “realm of pure possibility” and structural invisibility. He chooses the Latin term “communitas” to express this idea of anti-structure, and refers to social structure and communitas as two major models for human interrelatedness.”

The first model is of society as a structured, differentiated, and often hierarchical system of politico-legal-economic positions with many types of evaluation, separating men in terms of “more” or “less.” The second, which emerges recognizably in the liminal period, is of society as an unstructured or rudimentarily structured and relatively undifferentiated comitatus, community, or even communion of equal individuals who submit together to the general authority of the ritual elders.

Yes, yes.  All very interesting, but what does it have to do with consumption and shopping?  Shopping is, at a functional level, about getting things we need – food, clothing, shelter, etc.  But if it were as simple as that we wouldn’t have specialty stores.  We wouldn’t spend hours rummaging around a bookstore when we could simply order the product online.  As the outlets for acquisition have expanded with the growth of broadband, the nature of shopping has changed.  It is as much about fulfilling social, cultural and psychological needs and desires as it is anything else, perhaps more so. Which means it is often a transformational act of a transitory nature that takes us from one state of being to another, if only for a short while. And it is at the gateway that we find the symbols that successfully transition of from one state to another.  Retailers who do this well (Abercrombe, Anthropologie, Swatch) become points of destination and alter the nature of interaction, both with the store and with fellow shoppers, at the point of entry into their space.  They set the stage where shopping becomes akin to a rite of passage.  It signals that we have entered a special place and while we’re there, we are not the same person we were on the street.

The idea that the passage of the magical threshold is a transit into a new sphere of reconfigurement of who and what we are is symbolized by the gateway and harkens back to the worldwide womb image of myth.  It is the hero entering the belly of the whale and emerging transformed, carrying special knowledge or objects that can only be found by going through the passage.  This is why the approaches to temples are flanked by guardian symbols – dragons, angles, sword-wielding demon slayers.  These are the threshold guardians used to ward off those incapable of encountering the higher silences within. They illustrate the fact that the devotee at the moment of entry into the temple undergoes a metamorphosis.  Similarly, in a cultural construct where shopping and consumption have taken on the role of defining personal meaning, the threshold at the store signals a metamorphosis into the stylistically elite.  Those entering the space understand that they are unlike those outside the space and have entered a place that is beyond the confines of the mundane, daily life.  And like the hero, once having crossed the threshold, the postmodern shopper moves into a dream landscape of often curiously fluid, ambiguous forms.  It is here that shopping becomes something bigger than consumption.  It is here that the trial, the hunt, the act of self-becoming takes place, turning shopping into an expression of self-worth and of profound worth to the tribe (the family, the peer group, etc.).

Thinking about a shopping space and the symbolic cues to which we respond at the outset of the shopping journey means taking a more subtle view of how we promote our wares. Rather than screaming “low, low prices,” it means thinking about shopping and spatial design as promoting a change in the people to whom we would sell.  And it means putting as much though into the store front as it does the size of type on an end cap.  It means thinking of both the entry and the space as transitional, transformational structures that compel the shopper to alter his or her sense of being.  And this is where loyalty comes from.  Just as most people do not hop from on hose of worship every week, let alone from faith to faith, so too should they feel compelled to return to your space again and again.

Liminality is almost always a temporary phenomenon. That is not to say that the temporal nature of liminality should be one of its defining characteristics. Rather, human nature being the way it is means that liminality cannot be permanent. Either we are absorbed into the social structure or we shun it all together—we cannot remain betwixt and between.  But liminality can be something that draws people back to a retailer time and again.  It turns shopping beyond the ordinary and signals that your space is beyond the daily grind.  It signals a place of rebirth.

Snack Time

In it’s simplest definition, a snack is a small portion of food meant to hold one over between meals. In contrast, a meal is typically comprised of multiple items, has higher caloric content and is usually tied to rituals of time and location.

 Historically, snacks were prepared from ingredients commonly available in the home. This has changed considerably over time with the new norm existing today as pre-made foods that are conveniently packaged and last seemingly forever.

But snack foods are not just treats anymore. They have to become part of the larger ingredient mix along with potatoes, carrots or butter. Frito Pie is on the menu alongside the $25 dish of shrimp etouffee. This may not seem important to the producer as long as products are selling at the store. But it validates a fundamental element of consumer behavior – the end user decides how to use any product he or she purchases. The challenge for the producer is to recognize the innovative ways consumers use their products and facilitate strategies that will help keep the trend going.  This means understanding the underlying cultural processes that have allowed this transformation to take place and how to capitalize on it in order to grow sales.

Some credit to the changing role of snack foods must of course be attributed to the inventiveness of snack producers. Restaurateurs and chefs have also been and will continue to be tremendous influencers.  Consumers, rather than turning to manufacturer websites and cook books are looking to the Food Network and local chefs not just for ideas, but also for validation of their culinary choices. Even subculture icons like Lux Interior of The Cramps (a rockabilly/punk fusion band founded in the 1970s) have helped shape the use of snacks in cooking – Mr. Interior had a deep penchant for Doritos Quiche.

To be sure, the snack is the inspiration. We see evidence to support this notion starting back in the 50′s with the introduction of recipe ideas for everything from corn flakes to Cheetos. But what accounts for the resurgence of using snacks in cooking in an age dominated by “healthy” foods, “quality” ingredients and of haute cuisine in the home? And what does this mean for a marketer or product development team? The simple is answer is that by understanding the deeper issues driving the transformation of how snack foods are used, it is possible to better innovate and drive sales over time. We have identified several areas that deserve special attention.

Snacks as Symbols

Meaning is produced and reproduced within a culture through various practices, phenomena and activities that serve as systems. Rituals associated with food represent a deeply ingrained structure by which meaning is propagated within a culture. In other words, a potato chip is more than food; it is representative of childhood memories, concepts of being a good or bad parent, regional affiliation and other symbolically charged concepts.

The brand itself is equally symbolically charged. This explains why a generic brand of corn flakes to top your tuna casserole may not be “good enough.” Only Kellogg’s communicates that the cook cares enough about the people eating. This also explains, in part, the reluctance of many to buy store-branded products (although other factors come into play as we see, for example, in times of economic crisis).

Flavor is less the issue than the need to create a dish that fits within the symbolic framework in which it is constructed and consumed. The implication is that it recipe ideas aren’t enough. These ideas must be tied to richer symbols. Package design, shelf positioning, etc. must all reflect greater symbolic structures and lead to the construction of new and unique traditions that work within the existing framework.

The Invention of Tradition

Traditions exist to preserve a wide range of commonly held ideas, practices and methods used by distinct populations. Food joins other elements like music, folklore and clothing to create culture. Beliefs or customs are taught by one generation to the next and actions are reinforced over time. The preservation of culture, however, becomes much more difficult in a postmodern world.

Through the emergence of tribal subcultures along with the ease and means to communicate and cross-pollinate we see many using brands as badges of affiliation. In practice, people are “inventing” tradition by endowing products with rich symbolic meaning. Product, therefore, becomes a means by which people artificially establish a past and validate identity in the present. Mom may have never actually made Frito Pie, but it helps the consumer maintain a sense of identity to believe that she could have.

Food as Novelty and Play

Finally, using snack foods as ingredients speaks to the very basic need to invent and play. Snack foods used in a way different from their “intended purpose” is novel. At a psychological level, novelty speaks to four basic principle elements:

  1. Thrill Seeking: the pursuit of activities and objects that are exciting, unusual and potentially dangerous.
  2. Experience Seeking: the pursuit of unfamiliar and complex environmental stimuli, as through cooking.
  3. Disinhibition: Sensation-seeking through engagement with other people; searching for opportunities to lose inhibitions by engaging in variety in food, sex, alcohol, etc.
  4. Boredom Susceptibility: the tendency to be easily bored by familiar or repetitive situations or people, or by routine work.

Beyond the sensory benefits of novelty, there is the need to use experimentation as a means of establishing cultural capital. Snack foods have become a means by which people not only attain psychological stimulation but also display to friends and loved ones that they are inventive and interesting.

Implications

It may be interesting, but what does it all mean? Simply put, it means that whoever can tap into these unconscious motivations, symbols, and practices can increase sales, grow customer loyalty and develop brands that are synonymous with enjoyment. We often interpret our products through a self-limiting, narrow focus. Understanding snack foods from the vantage point of “ingredient” opens a new series of delivery systems, product possibilities and messaging strategies.

After all, the customer will always decide how to use your product.

 

 

 

 

 

Translating culture and opening markets

Success translates well into narrative. Who hasn’t heard those wonderful stories of marketing campaigns gone astray when introduced into a global setting? Remember when Puffs tissue started marketing their tissues in Germany and it didn’t do so well because “Puff” means “brothel” in German?  Or when Bacardi launched a fruit drink named Pavian in France it translated into slang as “chick,” but when they promoted it in Germany the same word meant “Baboon?”

We’ve all heard of these mistakes and we all get a chuckle, but the business ramifications of not doing your cultural homework are tremendous. And this goes well beyond something as superficial as a mistranslation.  We are prone to imposing our way of seeing the world on others, but what we may see in the developed world as universal may be significantly different in developing countries. Culture shapes how we use, interpret and shop for goods and what US shoppers may see as simply, say, buying chicken for dinner may mean much more in another part of the world. In other words, retailers and manufacturers need to understand what matters and why it matters according to different cultural perceptions.

Returning to our example of purchasing chicken at the grocery in the US, take concepts of cleanliness and food safety. As a population that has had easy access to meat for longer than most of us can remember, our concerns revolve around the promotion of “health” as a means of reducing fat in the diet. Increasingly, we make decisions based on the sanitary conditions of the farms where chickens are raised and the ethical treatment of the animals.  We increasingly associate “healthy” with being “green” (another wonderfully loaded and vague word). That has led to a push for reduced packaging as proof of sustainability and healthy living.

Now, take China. In a place where access to meat was – until fairly recently – limited, chicken is associated with status and upward mobility.  In the past, the source of the meat itself was often suspect because you may have purchased it in less than uniform locations.  Consequently, what we would see as excessive packaging is understood differently – the factory setting implies progress, wealth and modernity, which in turn imply good “health.”  Meat is something you want to show off to your friends and family because it is associated with status, which is associated with good health. Add to that the fact that people in much of world (unlike the US) have traditionally seen the chicken as something other than a pure commodity.  Indeed, there are many poems written about chickens (He Crows the Morning by Hsieh Ling-Yun or The Most Noble Fowl by Mohammad Ibn Sina). The result is that if you position chicken in the developing world as you might in the US, as a low-fat, easy to prepare alternative source of protein, it won’t correspond to the local worldview and your brand won’t gain traction.  You will invest a lot of money and may get very little in return. And China is only one example; expand this to the BRIC nations or the Middle East.

Of course, this is only one example, but the idea cuts across all categories. Don’t believe it? Tropicana initially failed when pushing orange juice in South America because it was pushed as a breakfast drink, which in South America it is frequently not – our beloved breakfast icon is something for the afternoon, a treat and a snack.  Papa John’s, on the other hand, is doing wonderfully in Egypt by maintaining it’s “American” mystique while incorporating toppings and product names that reflect local tastes.

Understanding what it means to shop on a global, national and local level is central to developing successful new products, sales channels and marketing campaigns. That means going beyond the product or retail environment and asking bigger questions:

Question: How does shopping convey status and wealth?

Answer: Pabst Blue Ribbon is a premium brand in China and signifies wealth because it has been positioned as a classic American Lager rather than a hipster yard beer. In China, it conveys a sense of worldliness, refinement and cultivated taste.

Question: What cultural norms shape how people interact with you brand and your store? Answer: Victoria’s Secret can’t be promoted in Riyadh or Bangalore the way it is in London.  Attitudes outside the West about sexuality, exposure of the human body and gender roles are radically different, shaping everything from marketing content to store displays.

And this could go on and on.  So what does it mean for marketing your brand in the developing world (in fact, what does it mean for marketing your brand in Alabama vs. LA)? It means that before you decide to launch or even reposition a brand or product around the world you need to spend some time digging and learning why people live the way they do and how your brand can fit into that complex system of practices and beliefs.  It isn’t enough to make sure the language is translated correctly or the color pallet makes sense. You have to come to understand the population the way you understand your neighbor. That’s where you find new opportunities and that’s where you find growth, both in terms of brand equity and the bottom line.

From Personas to Stories: Creating Better Tools for Design and Marketing

Design ethnography takes the position than human behavior and the ways in which people construct meaning of their lives are contextually mitigated, highly variable and culturally specific. on the central premise of ethnography is that it assumes that we must first discover what people actually do and why they do it before we can assign to their actions and behaviors to design changes or innovation. The ultimate goal is to uncover pertinent insights about a population’s experience and translate their actions, goals, worldview and perspectives as they directly relate to a brand, object or activity, and the role that these pieces play with regards to interactions with their environment. Often, the information results in a large-scale, broad document, but it also often results in the development of personas.

The idea is that personas bring customer research to life and make it actionable, ensuring the right decisions are made by a design or marketing team based on the right information. The approach to persona development typically draws from both quantitative and qualitative tools and methodologies, but because of the very personal nature of ethnography, the methodology often leads the charge. The use of ethnographic research helps the creation of a number of archetype (fictions, in the most positive sense) that can be used to develop products that deliver positive user experiences. They personalize the information and allow designers and marketers to think about creating around specific individuals.

But there are problems with personas. Don’t get me wrong, I believe personas can be useful and help design teams. But I also believe they can reduce the human condition to a series of attributes and lose the spirit of what personas are designed to do. First, in terms of scientific logic, because personas are fictional, they have no clear relationship to real customers and therefore cannot be considered scientific. So much for the science.

For practical implementation, personas often distance a team from engagement with real users and their needs by reducing them to a series of parts. The personas, then, do the opposite of what they are intended to, forcing design teams down a path that gives the illusion of user-centricity while actually reflecting the interpretations or the individual designers. Creating hypothetical users with real names, stories and personalities may seem unserious and whimsical to some teams within an organization and be, consequently, dismissed as so much fluff. But by far, the biggest problem, at least to my way of seeing things, is that while we want to use personas to humanize potential customers and users, we in fact reduce them to objects and a laundry list of actions, personality quirks and minimalist descriptions.

I’m not advocating the dismissal of personas, but I am suggesting that perhaps there are alternatives. One place to start is to admit we are writing fiction when we construct these tools and expand upon that notion. We should be adding to the mix humanistic narratives. Customer novellas, so to speak. It requires more time and effort, both on the part of the person/people creating them as well as those using them, but it also gives greater depth and insight into the needs, beliefs and practices of the people for whom we design and to whom we market. Rather than relying exclusively on a dry report or a poster with a list of attributes.  In this model, the idea is to create a short story in which actors (the eventual personas) engage with each other, a wider range of people, and a range of contexts. Doing so allows us to see interactions and situations that lead to greater insights. It allows us to look at symbolic and functional relationships and tease out elements that get at the heart of the fictional characters we create.

Why is that important? Because it does precisely what personas are meant to do but typically fail at – provide depth and characterization, establish a sense of personal connection between designers and users and provide breakthrough insight and inspiration. Anyone who has read history vs. historical novels is familiar with the idea. It is easy to reduce Julius Caesar to a series of exploits and personality traits, but in doing so we lose the feel for who the man was. A historical novel, in contrast, adds flavor by injecting conversation, feelings, motivations and interactions. We walk away with a feeling for who he was and what affect he had on others, good and bad.

Imagine developing a persona for Frodo from The Lord of the Rings. We could say the following and attribute it to all Hobbits: Frodo is enamored by adventure but frightened by it. He loves mushrooms, has no wife, is extremely loyal to his friends and will work at any task he is given until it is done, regardless of the difficulty or potential for personal harm. He disdains shoes and has a love of waist coats.

There’s nothing wrong with this description, but for anyone who had read the trilogy or even seen the movies, the shortcomings are obvious. We miss the bulk of Frodo’s personality. In exploring the novel, we come to develop a rich understanding of Frodo, a deep understanding of his motivations and personality and his relationship with other members of the party, including the Ring.

For the literalists out there, I am not suggesting we create anything as vast as a novel, particularly one as expansive as The Lord of the Rings, but I am suggesting that we move beyond attributes and create stories that more fully develop the people behind the personas. Several pages of engaging writing is sufficient. Not only does it provide deeper insights, but it engages the reader more fully, inspiring them to go beyond the “data” and explore a wider array of design, brand and marketing options. Again, it isn’t meant to replace personas (or the research report), but to add to it. It requires more effort and time on the part of the person creating it as well as the person consuming it, something people are often disinclined to do, but the end result is better design, greater innovation and a more complete vision of what could be.

Co-Creation and Managing What Matters

Co-creation has become a central theme for brands and innovators over the last decade, and rightfully so. The idea of collaboration in a postmodern world where information and opinions reach millions in the blink of an eye is a necessity. But what do we mean when we talk about co-creation and is it the panacea it’s made out to be?

Co-creation views products, brands and markets as forums for companies and customers to share, combine and renew each other’s resources and capabilities.  This creates value through new forms of interaction, service and learning mechanisms. In other words, it ideally establishes a dialog between all actors involved in the company’s offerings.  Co-creation is about collaboration. It’s about working together to solve problems, uniting a range of perspectives and approaches to an issue. Very often this collaboration involves consumers working directly with professionals from inside and outside a client organization, to define and create a range of outputs, from strategy to communications, from products to experiences.

Value is co-created with customers if and when a customer is able to personalize his or her experience using a firm’s brand promise and product/service proposition to a level that is best suited to get his or her tasks done or need fulfilled. This, in turn, allows the company to derive greater value from its product-service investment in the form of new knowledge, higher profitability and/or increased brand loyalty.  The interaction established through co-creation produces a sort of community where the company and the user/buyer engage in an ongoing, continuously evolving relationship, defined by and defining a shared set of actions and beliefs.

A key element in all of this is the notion of personalization on the part of the customer.  But what does personalization mean? Personalization is about the customer becoming a co-creator of the content of their experiences.  This doesn’t mean providing products and content that can then be tweaked to meet their needs, because that is still largely a passive process – the company makes it, the consumer buys it and then reconstructs it in something of a vacuum. There is no feedback loop.  In a true co-creation model, customers and actors inside the company are taking active roles in developing and sharing new ideas. Competencies of the consumer and stakeholders within the company come to interact and harness a range of ideas, functional and symbolic.

This is done along four axes: engage in dialogue with customers, mobilize communities, manage customer diversity and co-create experiences with customers. Ultimately, the goal is to leverage customers for a shared creative experience, going beyond insights and creating a constant interaction that produces brand experiences and better products and services. The increase in the number of collaborators and the numerous interactions among them, across each stage of development, leads to products and services that better meet customer needs.  We see a greater diversity of individuals, functions across organizations and stakeholders across the product/service/brand ecosystem getting involved.

While I am a proponent of co-creation, there are problems with a co-creative model. A customer who believes he or she has the expertise and chooses to co-produce may be more likely to make self-attributions for success and failure than a customer who lacks the expertise. A customer who lacks the expertise but feels forced to co-produce may make more negative attributions about co-production. The dialog can backfire.

The second pitfall is that co-creation assumes customers can readily articulate what they want and need. Customers take on roles, which means what they tell the stakeholders inside the organization may not reflect anything more than a whim. Think of cars with 17 cup holders and fins a mile high. What we can articulate is often a manifestation of something else, something we can’t articulate well, which may lead to creating the absurd. Rather than taking suggestions at face value, ideas need to be analyzed through the lens of detachment and we need to tease out meaning and innovation from the unsaid as well as the said.

Finally, co-creation often assumes a fixed identity for the customer, meaning that the person with whom we’re working and the person for whom we’re building changes according to context. If the co-creating customer is in the role of “mom” in one instance, she may be in the role of “artist” later in the day. The dramaturgical shift in identity will shape what he or she says and does as it relates to a brand, product or service at any given point in time. So even though the idea is well developed and well thought out in the co-creation process, whether that be an ideation session or an online forum, it may have little relevance once that stage is abandoned and the customer moves on with the rest of his or her day.

Co-creation can help break the yo-yo effect of research and development, where clients go back and forward between creative agencies, research agencies and their audience. By working with your consumers, rather than directing stuff at them, companies get a real sense of what works and what doesn’t as the ideation takes place. But it is not without risk. As co-creation becomes a mainstay at companies, we will need to figure out how to keep a diverse set of participants engaged, how to share the risks and value of innovation, how to manage the complexity of the system without laying out too many constraints. We will need to learn how to tease out what is actually needed and what are simply flights of fancy. We will need to learn to balance the said and the unsaid. But in the end, the payoffs can and will be tremendous.

The Power of Rituals and the Bottom Line

In marketing and design, the tendency for most people given the task of figuring out how to engage more customers is to focus on the individual and his/her reaction and behavior at a fixed point in time. We gauge reactions to advertising, track eye movement for a website or record how many people stop at a display. Rarely do we take the time to understand how a product, service or brand fit into the larger picture of shared human behavior and meaning. Unfortunately, that means we overlook elements in the consumer’s life that have the potential for moving interactions with a brand from a transactional moment to something much more profound and long lasting. One element that is overlooked to our detriment is the nature of ritual and how it can be used to understand the customer. And consequently grow the bottom line.

A ritual is a set of actions, performed mainly for their symbolic value. The term usually refers to actions which are stylized, excluding actions which are arbitrarily chosen by the performers. It may be prescribed by the traditions of a community, be it the larger culture or a subset of it.  And can be as grand as a person’s first Communion ceremony or as simple as the act of brushing our teeth in the morning. But regardless of how profound the act is, a ritual activity is anything but mundane.

From a researcher’s standpoint, ritual behavior can be thought of in a binary way (of course, this is only one way of breaking it down, but being an out-of-the-closet Structuralist my inclination is to construct models this way). On the one hand, ritual is an outsider’s or “etic” category for a set activity or series of actions which to the outsider seems irrational or illogical. On the other hand, the term can be used also by the insider or “emic” performer as an acknowledgement that this activity can be seen as such by the uninitiated onlooker. Understanding both positions, however, is pivotal in uncovering why people do what they do.

A ritual may be performed on specific occasions, or at the discretion of individuals or communities. It may be performed by a single individual, by a group, or by the entire community. It might be performed in arbitrary places, or in places especially reserved for it. It may be public or private. A ritual may be restricted to a certain subset of the community, and may enable or underscore the passage between social states. The purposes of rituals are varied. They are used to strengthen social bonds, provide social and moral education, demonstrate respect or submission, state one’s affiliation, or to obtain social acceptance or approval.  Rituals are used to ensure that certain “necessary” actions take place to keep us safe and happy. Sometimes rituals are performed just for the pleasure of the ritual itself (I’m thinking of my own after-work cocktail).

Alongside the personal dimensions, rituals can have a more basic social function in expressing, fixing and reinforcing the shared values and beliefs of a society or a group.  Rituals aid in creating a sense of group identity. For example, nearly all sports teams have rituals incorporated into their structure, from simple initiation rites when a team is established, to the formalized structure of pre-game pep talks.

At this point I can practically hear someone saying, “Yes, yes, that’s all very interesting but why does it matter to me?” Fair enough. The reason it matters is because rituals are constant – they are acts we perform whether we think about their deeper significances or not. Rituals are actions, they are not something we tend to ponder in great detail. From a marketing or design perspective, that means understanding ritual behavior leads to creating materials that become part of the fixed, long-term pattern of a  person’s life. If done right, your brand or your product becomes part of the ritual, making it that much harder to set aside when a new product or brand comes along.

Add to that the very simple fact that human being are symbolic creatures and ritual is largely a symbolic act. Language, thought and actions are all part of the larger symbolic landscape through which we interpret the world. The instance an object or activity, not to mention a brand, gain symbolic value the more likely they are to become integral to how we interact with the world and become necessary to our lives. The Apple sticker on the back of a person’s car says a great deal about the person – it’s worth noting that we rarely (if ever) see a Microsoft sticker. The brand has gained a symbolic relevance and is as much an element of identity as the clothes we wear for a night on the town.

Finally, understanding ritual allows you to uncover new, analogous areas for growth. A seemingly unrelated ritual or set of ritual behaviors may, in essence, be transferable to a different brand or product category. For example, if you want to understand how hydrating before and after a game can be ritualized, it makes sense to understand how “pre-gaming” takes place when groups of young men prepare for a night of drinking on the town. There are parallels related to shared ideals, male bonding and the establishment of group affiliation. That potentially means new ways of messaging and promotion.

Rituals of various kinds are a feature of almost all known human societies, past or present. They include not only the various forms of religious experience or rites of passage, but also modes of shopping. Many activities that are ostensibly performed for concrete purposes, such as the Black Friday rush to the mall and hitting the car lots the last day of the month, are loaded with purely symbolic actions prescribed by tradition, and thus ritualistic in nature. If you come to understand that, you come to understand new triggers and can develop a long-term relationship with your customer.

More Truth in Advertising

There is a strong belief out there that the interruption-disruption model in advertising is dying out, thanks to shifting consumer trends in behavior and technology. Because shoppers and consumers are increasingly in control of their media content they can and do simply skip those ads they don’t want to see. Social media has further altered the landscape – people are now creating their own content be it in the form of a testimonial, a simple tweet or a video homage. But it’s important to remember that the interruption-disruption model is not a product of a post-industrial world.  It dates to the earliest civilizations, with merchants calling out to passersby the quality of their goods. Something to keep in mind.

Thus the story goes that marketers and advertisers who want to maintain a meaningful level of engage will need to completely rethink what it is they do. They will need to turn advertising into content.  Not only products and brands need to be sold, so will the means by which we promote them. Advertising will need to be so compelling that people seek it out, promote it and help create it. The new ad model is about creating great content and finding ways to make it part of the larger social and cultural dialogs.

But how true is this model? Is there a fundamental shift that is so dramatic that the old way of doing things no longer has a place? Forgive me, but I’ve heard similar things before – the TV would cease to exist by the year 2000; the invention of Internet would democratize the world and open-source would change the nature of capitalism. When CP+B declared that the model had changed by saying that the “big idea is boss,” they were simply repackaging the big idea. Yes, consumers have gained more control through social media, DVRs, Hulu, etc. They will no doubt continue to change the landscape. But only to a point.

The truth be told, I don’t believe the notion that consumers are or ever will be totally in control of the ads they are exposed to any more than I believe that war will cease to exist because of Twitter. Magazines, online and off, will not stop printing ads.  TV advertisers will not do away with the 30-sceond spot for product placement exclusively.  Not every campaign will need to be guerilla marketing. Yes, the technology changes and the techniques we use to promote on brand over another, but there is no reason to assume the old model will simply vanish.

Again, the interruption-disruption model is not new and though it will change, it isn’t going to vanish.  Advertising is about capturing attention.  It is and always has been about telling a story and getting people to stop, look and listen. Add to that a simple fact that the technology wonks out there seem to overlook: people simply don’t care. They don’t want to exert much energy or time learning about the range of products available to them or the hundreds of outlets in which to buy them.  People are lazy about most things.  They have better things to do with their time than spend 4 hours on CNET.  Yes, there are those that do, but they simple do not make up the majority.

In addition to basic disinterest, people love (and respond to) advertising far more than they’ll ever admit. We are trained to say we dislike advertising, but is it true?  It’s a sociolinguistic construct, just as asking a person how they are doing (something that in truth we don’t much really care about). The fact is that the old model will be modified, but it certainly won’t die.