Bricks, Clicks and the “New” Retail Paradigm

Since the emergence of internet shopping, companies have tended to structure their way of thinking about shopping channels in silos that reflect their operations. Shopping behavior is segmented according to the channel and the shopper is relegated to a specific trajectory. Shopping is usually thought of in terms of work – procuring goods, meeting needs, etc.  Shopping is seen first as a function and secondarily as something that serves emotional and social needs. Even as we talk about retail therapy, we revert in marketing to discussions about seemingly rational behavior.  But it isn’t so simple anymore. Unfortunately, with the ubiquity of internet access, be it from a fixed location or via a mobile device, the truth is those lines between the off-line and online experience have become so blurred as to be meaningless.  Rather than individual silos, shopping processes function as part of a complex, adaptive system that is increasingly driven by social interaction and socio-cultural needs, not transactional needs.

If a company is to grow its brand (and thereby its bottom line), it is wise to think about how this system emerges and understand how the act of shopping has fundamentally changed at a deep cultural level. What this means for shopper marketing is that the best retail experiences, those with the highest degrees of loyalty and sales, are those that project a story and invite the shopper into the narrative.

Bricks

Fifty years ago, the retail space was the only real way to interact with customers.  Yes, there was the option of the catalog, but it was, and is, a one-way conversation.  The retail space was more of a transactional space and advertising was simply a list, though cleverly done, of the goods available.  As shopping has become more convenient and the transactional element has been driven into new realms, and the retail spaces and brands that everyone admires have begun to touch shoppers on a more visceral level.

Shopping is about more than getting more stuff.  Brick and mortar shopping as it is practiced today in particular jumps the line between a functional/transactional and social/symbolic experience. Shopping is as much about entertainment, establishing cultural roles and teaching cultural norms (or rebelling against them) as it is about anything else. Often, the decision to enter into one retail space over another is about experiential elements more than it is price or convenience. Because experience is rooted increasingly in dialog between members of social groups (e.g. moms, bicyclists, rockabilly fans, etc.), the retail experience actually begins well before we set foot in the store, in conversations where people congregate.

Clicks

Digital shopping (online or with a mobile device) is highly personal, portable and an increasingly participatory experience. When it first began, the online shopping experience was largely fixed in one location and the interactions, primarily transactional in nature, were almost exclusively between an individual and what a company chose to present to them.  But this process was quickly modified as people began posting product reviews, blogging about their experiences, etc. Even so, the process of investigating a company was largely between an individual and either an institution or an abstract person in an unknown location.  And then social media was born changing the nature of the web and the shopping landscape forever. The highly individual, highly transactional nature of the online shopping experience became subject to the same social and cultural drivers as the brick and mortar experience.

Shopping ahs become as much about structuring peer groups as the transaction. The shopping and the purchase itself represent the groups we interact with and our places/roles in them. Because social media tools help us craft public identity, so do our purchase choices. With the increased use of mobile devices online shopping, and hence social media interaction at the point of shopping, has moved from the individual sitting at his or her kitchen table to a very public dialog. Peer group members (no, Ginger, we didn’t say “demographic” or “segment”) interact with each other and the retail environment simultaneously, creating a shopping experience that can draw literally thousands of people into the conversation from the point of consideration to the point of purchase.

Blenders

Retailers can blend the physical and social experience of brick and mortar shopping with the participatory (read: social network) experience of digital shopping to achieve a greater percent of brand loyalists (which currently and historically sits at 5%) and higher multi-channel revenue streams.

The first step is to examine in a bit more detail why people participate in digital shopping and what it means for the retail experience in its totality.

  • Social network: When shopping is done with others, as a family or with a friend, it is as much about establishing social bonds and being an outing as it is about fulfilling specific needs. It doesn’t matter if the shopping is in a physical location, in virtual space or a blending of the two.  Shopping has replaced the park, the lake, etc. Retail spaces and social media spaces that encourage people to interact both with each other and the brand lead to a greater sense of belonging and reinforce the roles people have adopted for that shopping excursion. For example, placing small sweets throughout a lingerie store (returning to our bra example) increases the sense of romanticism and allows people to “play” to the underlying storyline the shopper and her counterpart are seeking. Add to this the ability to share that experience with others and it becomes more real, more meaningful.  That in turn builds both interest and loyalty amongst your shoppers.
  • Entertainment and gaming: The store is indicative of a stage, a field on which we play games.  The same is true in social media.  People assume roles which they use to create a game-like environment, one-upping others and competing for cultural, psychic and monetary capital. Even without the direct associations with a specific story line a retail space and the social media environment should still conform to some very basic principles.  Namely, escape, fantasy, and inclusion. The total experience speaks to cultural and psychological triggers of enjoyment and participation. People create memories within places if storylines develop and form personal connections. The stronger the connection, the more likely they are to frequent the space and to buy. A good brand needs to be create a shared identity, connecting the company and the shopper by developing clear imagery and displays that create the sense that there is a narrative behind the façade.
  • Rewards as social influence: Rewards and bonuses are about more than getting goods for cheap.  The underlying motivations are largely drawn from the need to attain a sense of mastery that isn’t too far removed from the pleasure our ancestors derived from the hunt.  Not only do you get the good deal, but your sense of self worth and accomplishment is inflated.  Going beyond the need for mastery is the pride derived from demonstrating to the world that you are skilled.  You gain influence and cultural capital.  Add to the mix the element of social media, mobile social media more precisely, and the validation you receive is immediate and more expansive. The entire world shares in your success and you gain a degree of prestige that is tied to the exact moment of shopping, not as an afterthought. The result is that the brand, the store and the online presence become an integrated experience that is far more powerful for the shopper.

The trick for retailers is determining the proper mix of each of these elements to create the ideal shopping experiences for their brand. In the end, retail shopping is becoming more complex. With the increased use of online shopping and the ease of access to a more and more locations, people are making choices based on underlying desires, not just functional needs. Anything a retailer can do to improve the experience is a key differentiator. Differentiate your store and you increase loyalty and sales.

Mobile Design and What the Numbers DON’T Tell Us

I, like so much of the Western Hemisphere, spent part of my weekend shopping for dolls, pajamas and the latest electronic gadget.  And like so many others, I turned to my mobile phone for support on more than one occasion.  I am far from unique in this regard.  What caught my eye was the number of children I saw with a cell phone in hand – not their own (although there were no doubt some pre-tween kids among the throngs who did indeed have the pleasure of owning a very expensive smart phone, though I hesitate to think they were the norm), but a parent’s phone, which they used to play games, watch YouTube and generally make the tedium of shopping less pronounced.  What struck me as relevant is that when asked in surveys, the data frequently comes back saying that parent’s rarely give over their phones to the kiddies while shopping.  Observations in the field would imply quite the opposite is true.  Mobile phone use in a shopping environment is not just about the owner of the phone, it is about the parent/child dynamic and the underlying practices that go beyond procurement of goods.

Why does it matter?  It matters because while we have plenty of data about what people say they do, we have precious few insights about what’s really going on.  We are still in the wild west mentality of mobile design and need to get a better understanding of the range of contexts as we design mobile experiences for shoppers.  One size does not fit all and the numbers, while compelling, mean little if we don’t address the bigger questions under the surface.  It matters because a good mobile design and a creative mobile strategy can mean the difference between a useful application and a waste of millions of dollars in development, reduced brand equity, etc.

As another example, look at the numbers around the Hispanic market.  The numbers show that Hispanics are generally younger and more technologically savvy. AOL’s Hispanic Cyberstudy reports 46% of Hispanics who are actively online are under the age of 35.  32% of Hispanics access the Internet through their smartphones, compared to 20% of the general market. With roughly $1.3 trillion in buying it’s no wonder that Hispanics are a significant target for marketers.  But the numbers don’t address the bigger questions.

First, which “Hispanics” are we talking about?  Do the numbers refer to 3rd generation Cuban Americans with money or 1st generation Guatemalan farm workers? While or bias would probably lead us to assume the latter isn’t using a smart phone to shop, there is neither qualitative nor quantitative evidence to support this; is simply a matter of our own prejudices and preconceived notions about immigrants.  Second, Hispanics skew younger as a whole when compared against the total US population, so of course they are accessing the web through their phones more frequently than the general market – the data show that this is the case for all younger shoppers, so the difference between Hispanics and everyone else is misleading.  Finally, simply being online via a mobile device doesn’t necessarily mean ecommerce is taking place or that it is even desired.  Is the phone being used to supplement computer-based online interaction or is it a surrogate?  Do the numbers even reflect  use or do they reflect self perceptions, desires, the search for status, etc.? The point is that while we can infer quite a bit from the numbers, we are filtering them through our own biases.  Until we rethink the questions a bit we are designing based on potentially false assumptions.

Regardless of the populations to which we want to cater, designing a good mobile experience should entail getting on the ground and spending time learning what’s really going on.  And sometimes that means getting inventive about how we gather insights.  For example, if you want to understand how a good mobile banking site should operate, it isn’t enough to know the numbers of people using financial apps.  You need to understand how they conceive of money, when they do their banking (e.g. work, at home once everyone is in bed, on the train, etc.), and how they view their bank (many people hate their bank, but the cost of switching doesn’t outweigh the pain).  If you want to understand what the ramification of something going wrong are, spend time looking at mobile transactions in a place like Afghanistan, where banking can be a deadly affair – whatever people are doing in a place where bad mobile design can get you killed will probably shed some light on what is and isn’t necessary the world over.

The point is simple.  Good mobile design means getting your hands dirty and learning how context shapes how people use a given app or mobile site.  If all you have are statistics, you’re bound to create a solution that addresses the wrong problem.

Insight vs. Absurdity

Facts and insights are not the same thing and yet that is precisely what a great deal of market research seems to present. Insight is the understanding of a specific cause and effect in a specific context.  Insight is the act or result of understanding the inner nature of things, or what was in Greek term noesis.  From a business perspective an insight is a statement based on a deep understanding of your target consumers’ attitudes and beliefs, which connect at an emotional level and provoke a clear response which, when leveraged, has the power to change consumer behavior.  In other words, to get them to love you and buy your stuff.  Insights are not poorly constructed inferences based on statistics derived from unrelated questions.  And yet, this is precisely what defines “insights” to many, if not most business folks.  Perhaps that’s why there are so many mediocre businesses and so few innovative one.

I just listened to a webinar on the changing face of mobile shopping.  Of course, we were presented with the standard awe-inspiring numbers showing that internet and mobile sales have been increasing through time.  While that in itself is simple banality, it is the leaps of logic that are made that truly confound.  Case in point, because web holiday sales have increased roughly 3% – 4% a year for the last decade, it means that people are unwilling to “brave the crowds and bad weather” when shopping.  Let’s step back for a moment and think about the absurdity of this.

First of all, it doesn’t address what people are shopping for online or why they’re doing it.  Just because I buy, say, toys online (largely a commodity), it doesn’t mean I’m shopping less at the mall or the specialty store.  The difference is that the experience is simply that much more important in a brick and mortar setting – it is about finding the “perfect gift” not making sure I land the Barbie Dream House.  People are still more than happy to rise at 2:00 a.m. to make it to the Black Friday store opening not because of the huge savings, but because it is an event.  People still flock to the toy store, they just avoid the disheartening experience of a Toys-R-Us.

Add to this the fact that a good half of the US population lives in a geographic area where the weather and the crowds just aren’t that bad.  The point is that the inference made by the researcher tells you more about that researcher than it does the data. Numbers lead to conclusions that are simply without merit.  It’s rather like saying that if 25% of auto accidents involve people named Jones, then the word “Jones” must cause traffic accidents.  And this is precisely my problem with what so often passes for insights, whether derived from quantitative or qualitative methods.

Rather than attempting to use solid analytical tool and understand the complexity of a given system, we make leaps based on untested, under-analyzed information and present it as it we’ve found the holy grail of insight.  There is a science and an art to turning data, anecdotes, interviews, etc. into insights.  It means slowing down and questioning every data point.  Literally.  What does this mean?  What questions do we need to ask now?  What variable exist that influence what we’ve found?  How does it relate to other elements in the system that will lead to new ideas, products, service, etc.? What biases do we have that are clouding our judgment? What information about the human condition can we derive from our facts?  And are they facts at all?

An insight is not an observation of behavior pulled from research. It isn’t a collection of data.  It is the analysis and interpretation of data that induces meaning and furthers understanding of a situation or issue that has the potential of benefiting the business or design process. It is the understanding that re-directs thinking about that situation or issue.  It requires hard work to get there, not half-baked ideas rooted in supposition.  Until we start to demand more from the people who sell “insights,” the real thing will remain sadly elusive.