I Am Robot: Mobile Technology and the Sales Rep

Mobile has become an integral part of the shopping experience. There are even some opinion pieces that propose retail “reps” as we know them will soon become obsolete, as information (often more accurate than that provided by the rep) is more quickly gathered by use of smart phones. The rep, in theory, is headed for extinction. Nothing could be further from the truth.

Back in the 50s people contended that waiters would vanish with the advent of automats. By 2000 we would have flying cars and robots would do all our household chores. I clearly remember being told in 1999 (just prior to the bubble bursting) that within five years cable TV would vanish, there would be no more cash and the hotels would no longer require interacting with a human being at the point of checkin. Clearly these things didn’t happen, at least not as they were foretold.

Mobile technology hasn’t changed the fundamentals of communication, but it has made the process more complex just as writing did when it was introduced several thousand years ago (I have to wonder if there were Sumerians saying that the new-fangled technology of writing would kill speaking).  Sales folks are simply going to evolve into something new and mobile technology is going to be a tool, not a replacement. The challenge is developing mobile technology that is sensitive to the context of both employee and shopper.

Most of what research are finding is that mobile isn’t making retail interactions less important because we still prefer face-to-face interactions, but it is allowing us to be more selective. When the daily conversation is positive or intimate, we want face-to-face communication. But when the conversation is negative, we increasingly struggle with face-to-face interactions in part due to the ease with which the web has made it to avoid direct conflict. Similarly, in the retail environment, where the process is increasingly less transactional and more experiential, mobile is a tool that can facilitate or stop interaction. Long story short:

  • People want face-to-face interactions when it generates intimacy
  • Texting tools and apps are training us not to be able to deal with conflict in a face-to-face encounter
  • People use their devices to avoid interaction with strangers or to signal that they want to be left alone by their intimates
  • Think about how mobile can integrate with a shopping context, not replace it

While mobile technology definitely affects the interaction, it is a question of integration rather than replacement.  Retail shopping has become as much about the experience than the stuff being sold — the store is a media channel. That means reps will still be there but their roles will increasingly develop into mediators of a storyline than people simply pushing products. Think of the emphasis Southwest Airlines has put on personality as the top of the criteria for flight attendants. The interaction on the retail stage is about fulfilling the need for validation on the part of the shopper.

Good Retail Displays Are More Than The Materials

In Las Vegas, what you see is not necessarily what you get.  Whether it’s the gambler, the convention goer or the restaurant in the casino there is often a hidden agenda or a disguise. Las Vegas is a playground and a stage, a liminal space writ large.

The events Global Shop is no exception. Across the myriad vendor displays and supplier innovations, everything from virtual greeters to flashing window signs were being portrayed as the next big thing in shopper marketing. But much of what can be experienced was nothing more than an elaborate mirage. Great care was taken by manufacturers of displays for retailers to explain how their pegboard would increase sales and stop the shopper in his or her tracks. The newest LED decal would of course change the way people experience the retailer’s store front. The problem is that while all of the solutions and widgets being touted as the next great think were marvelous in terms of engineering and technological innovation, they had very little to do with the customer experience.

However, there were some that were more than technological and manufacturing marvels. These displays and designs tapped into the simple insight that shopping is about more than getting “stuff.” They played to the notion that if you can get the shopper to engage, whether it be to stop and explore the space or to actually touch products, then you have a better chance of converting them into buyers. These displays created a sense of belonging, or interest, of fun. They spoke to the idea that a retail location is more than a series of objects, it is a destination, a place that infuses goods with the mystery and pleasure of exploration. They provide shoppers with a sense of Place.

The universal truth, though, is this: great ideas win.  The company that was making elaborate displays from shredded, recycled paper? Brilliant – eye-catching, beautiful, enticing. The Mexican furniture and fixture company that was using synthetic materials to make more durable display pieces reminiscent of Rococo art? Awesome – colorful, inviting, whimsical. All great ideas that used innovative techniques to create something special, and all based on really solid thinking.