Getting Over Ourselves: Make research meaningful

The other day I was privy to a discussion by a researcher who was decidedly upset about having to “dumb down” the research report he had completed. The client was impressed by the depth of the work, but equally frustrated with the seemingly academic depth of the language of the report and the use of jargon that was, realistically, more appropriate to anthropological circles than to a business environment. The researcher was upset by the client’s request to strip out discussions of agency, systems design theory, identity formation, etc., and stated something along the lines of “I had to learn this sort of thing in grad school, so they should take the time to do the same”. And while I think it would be lovely (and perhaps beneficial) if clients took such an interest in what we as researchers study, I have to say my views on the matter are very different. Making what we learn useful and meaningful to the client isn’t “dumbing it down”, it’s performing the task for which we were hired. We do not receive grants and write peer-reviewed articles when businesses hire us. Indeed, we may not write at all. What we do is produce insights and information that they can use, from their design team to their CEO. If they aren’t asking us to become expert in supply chain models or accounting, then asking them to embrace often daunting concepts in socio-cultural theory is both unrealistic and, frankly, arrogant.

In general, companies hire ethnographers (anthropologist, sociologists, etc.) for a simple reason: to uncover new ways to achieve competitive advantage and make more money. This translates, most often, into research to understanding new product opportunities, brand positioning, or salient marketing messages. Unfortunately, our clients often have no idea what to do with the research. But more often than not, the fault lies with ethnographers, not the client, and can be overcome if we apply ourselves just a bit.

Usefulness means being a guide, not a lecturer. So why are we so often disinclined to make what we do useful to business people? Part of it, I believe, stems from an unwillingness to address our own biases openly and honestly. There is a tendency among many of us coming out of what have traditionally been academic disciplines to ridicule or react negatively to people in the business world. To be honest, it’s why we chose, say, an anthropology program over a business program in college. We often, consciously or subconsciously, hold these people in contempt and believe that it is they who should bend, not us, as if we are providing secret knowledge are indeed of a higher order of life than they. We resent the idea that these lesser minds would have to audacity to ask us to curb our genius. And yet, there’s nothing new in making complex ideas useful, simple, or intelligible to people without advanced training in the social sciences. Look at any Anthro 101 course and you realize we’ve been doing this for a very long time already. The fact of the matter is that in order to be relevant and to get the client excited about what we do and to value the thinking behind our work, we have to remember that not everyone wants to be an expert in social science any more than they want to be physicians or painters – they want us to be the experts and to know what we’re doing, including crafting what we learn into something they can grasp and apply even as they try to balance their own work load. Balancing jargon with meaning is, or should be, the goal.

Another struggling point I often think stems from how many of us were trained. Traditionally, the researcher is either left to work alone or as part of a very small team. The findings are analyzed, complied and shared with a small group of like-minded individuals. (We would like to believe that the numbers of people who care about what we write are larger, but the truth is most of us don’t give the work of our colleagues the attention they deserve or would at least like to believe they deserve.) Our careers are built on proving our intelligence, which means making an intellectual case that addresses every possible theoretical angle in great detail. But in the business context, to whom are we proving our intelligence? And do they care? They hire us precisely because we are the experts, not to prove how smart we are. This isn’t to say that we can or should forego the rigor good ethnographic research should employ, but it is to say that whether we like it or not, most of the theoretical models we use should end up in the appendix, not in what the client sees, hears or reads. Not only does it overcomplicate our findings, it often comes across as either arrogant or needy, neither quality being something the client finds particularly enticing or reassuring.

The fact is that we do ourselves and the discipline a disservice by not learning the language and needs of business people. We complain that untrained people are slowly “taking over” ethnography, but it’s our own doing nine times out of ten. It isn’t enough to have a better grasp of the complexities of the human condition, we have to learn to translate our work and come to terms with the fact that the people hiring us have a very real, practical need for our findings. If it cannot be translated into something that can be grasped in the first two minutes, then in their way of seeing the world, it is money wasted.

Are we there to educate or inform? Our work is frequently deemed too academic. So what does it mean when a client says, “It’s too academic.”?
 It means that they didn’t hire you to teach a class about anthropological theory and method. It means they don’t want to sit through a 100 page Power Point presentation before getting to the heart of the matter. They are in business and have neither the time nor the interest of a scholar or student.  Again, this doesn’t mean you don’t do the work or fail to set up the points you are trying to make, but it does mean that you be cognizant of the  fact that the audience hired you to improve their business and products, not teach a course on anthropological methods.  And indeed, some concepts are simply too complex to turn into a couple of bullet points. But that doesn’t mean we cannot try, particularly if we hope to get more work from the client.

The people with the luxury of sitting through a lengthy presentation or who have the time to discuss the intricacies of social theory rarely have a significant amount of authority in the decision-making process, and they rarely hold the purse strings.  This isn’t to say that those two hours of research findings we present aren’t meaningful, but rather that presentations need to be tailored to the needs of the people buying your service (research) and product (recommendations). For the business community, the product is not knowledge, but intelligence.  In other words, the product is knowledge that is actionable and useful. And to be fair, it’s worth noting that the client is the one who pays for our work. If the idea of providing them with the service and product they need is unpalatable, then I would argue that the ethnographer needs to quit complaining and start exploring a different line of work, plain and simple.

The researcher, research team, creative team, client, and everyone invested in the project need to work toward turning information into something they can act upon. When the time comes to sit down with the client and explain what you learned, the ethnographer must be prepared to also explain what to do with it next in a simple, clear way.

 

 

Bricks, Clicks and the “New” Retail Paradigm

Since the emergence of internet shopping, companies have tended to structure their way of thinking about shopping channels in silos that reflect their operations. Shopping behavior is segmented according to the channel and the shopper is relegated to a specific trajectory. Shopping is usually thought of in terms of work – procuring goods, meeting needs, etc.  Shopping is seen first as a function and secondarily as something that serves emotional and social needs. Even as we talk about retail therapy, we revert in marketing to discussions about seemingly rational behavior.  But it isn’t so simple anymore. Unfortunately, with the ubiquity of internet access, be it from a fixed location or via a mobile device, the truth is those lines between the off-line and online experience have become so blurred as to be meaningless.  Rather than individual silos, shopping processes function as part of a complex, adaptive system that is increasingly driven by social interaction and socio-cultural needs, not transactional needs.

If a company is to grow its brand (and thereby its bottom line), it is wise to think about how this system emerges and understand how the act of shopping has fundamentally changed at a deep cultural level. What this means for shopper marketing is that the best retail experiences, those with the highest degrees of loyalty and sales, are those that project a story and invite the shopper into the narrative.

Bricks

Fifty years ago, the retail space was the only real way to interact with customers.  Yes, there was the option of the catalog, but it was, and is, a one-way conversation.  The retail space was more of a transactional space and advertising was simply a list, though cleverly done, of the goods available.  As shopping has become more convenient and the transactional element has been driven into new realms, and the retail spaces and brands that everyone admires have begun to touch shoppers on a more visceral level.

Shopping is about more than getting more stuff.  Brick and mortar shopping as it is practiced today in particular jumps the line between a functional/transactional and social/symbolic experience. Shopping is as much about entertainment, establishing cultural roles and teaching cultural norms (or rebelling against them) as it is about anything else. Often, the decision to enter into one retail space over another is about experiential elements more than it is price or convenience. Because experience is rooted increasingly in dialog between members of social groups (e.g. moms, bicyclists, rockabilly fans, etc.), the retail experience actually begins well before we set foot in the store, in conversations where people congregate.

Clicks

Digital shopping (online or with a mobile device) is highly personal, portable and an increasingly participatory experience. When it first began, the online shopping experience was largely fixed in one location and the interactions, primarily transactional in nature, were almost exclusively between an individual and what a company chose to present to them.  But this process was quickly modified as people began posting product reviews, blogging about their experiences, etc. Even so, the process of investigating a company was largely between an individual and either an institution or an abstract person in an unknown location.  And then social media was born changing the nature of the web and the shopping landscape forever. The highly individual, highly transactional nature of the online shopping experience became subject to the same social and cultural drivers as the brick and mortar experience.

Shopping ahs become as much about structuring peer groups as the transaction. The shopping and the purchase itself represent the groups we interact with and our places/roles in them. Because social media tools help us craft public identity, so do our purchase choices. With the increased use of mobile devices online shopping, and hence social media interaction at the point of shopping, has moved from the individual sitting at his or her kitchen table to a very public dialog. Peer group members (no, Ginger, we didn’t say “demographic” or “segment”) interact with each other and the retail environment simultaneously, creating a shopping experience that can draw literally thousands of people into the conversation from the point of consideration to the point of purchase.

Blenders

Retailers can blend the physical and social experience of brick and mortar shopping with the participatory (read: social network) experience of digital shopping to achieve a greater percent of brand loyalists (which currently and historically sits at 5%) and higher multi-channel revenue streams.

The first step is to examine in a bit more detail why people participate in digital shopping and what it means for the retail experience in its totality.

  • Social network: When shopping is done with others, as a family or with a friend, it is as much about establishing social bonds and being an outing as it is about fulfilling specific needs. It doesn’t matter if the shopping is in a physical location, in virtual space or a blending of the two.  Shopping has replaced the park, the lake, etc. Retail spaces and social media spaces that encourage people to interact both with each other and the brand lead to a greater sense of belonging and reinforce the roles people have adopted for that shopping excursion. For example, placing small sweets throughout a lingerie store (returning to our bra example) increases the sense of romanticism and allows people to “play” to the underlying storyline the shopper and her counterpart are seeking. Add to this the ability to share that experience with others and it becomes more real, more meaningful.  That in turn builds both interest and loyalty amongst your shoppers.
  • Entertainment and gaming: The store is indicative of a stage, a field on which we play games.  The same is true in social media.  People assume roles which they use to create a game-like environment, one-upping others and competing for cultural, psychic and monetary capital. Even without the direct associations with a specific story line a retail space and the social media environment should still conform to some very basic principles.  Namely, escape, fantasy, and inclusion. The total experience speaks to cultural and psychological triggers of enjoyment and participation. People create memories within places if storylines develop and form personal connections. The stronger the connection, the more likely they are to frequent the space and to buy. A good brand needs to be create a shared identity, connecting the company and the shopper by developing clear imagery and displays that create the sense that there is a narrative behind the façade.
  • Rewards as social influence: Rewards and bonuses are about more than getting goods for cheap.  The underlying motivations are largely drawn from the need to attain a sense of mastery that isn’t too far removed from the pleasure our ancestors derived from the hunt.  Not only do you get the good deal, but your sense of self worth and accomplishment is inflated.  Going beyond the need for mastery is the pride derived from demonstrating to the world that you are skilled.  You gain influence and cultural capital.  Add to the mix the element of social media, mobile social media more precisely, and the validation you receive is immediate and more expansive. The entire world shares in your success and you gain a degree of prestige that is tied to the exact moment of shopping, not as an afterthought. The result is that the brand, the store and the online presence become an integrated experience that is far more powerful for the shopper.

The trick for retailers is determining the proper mix of each of these elements to create the ideal shopping experiences for their brand. In the end, retail shopping is becoming more complex. With the increased use of online shopping and the ease of access to a more and more locations, people are making choices based on underlying desires, not just functional needs. Anything a retailer can do to improve the experience is a key differentiator. Differentiate your store and you increase loyalty and sales.

Video and Analysis

It is not uncommon for a researcher using film in data collection to run into people concerned with the validity of the method.  Sometimes the concerns revolve around whether film and video are art or science.  Because of its interpretive, creative, impressionistic, and emotional attributes, art is sometimes assumed to be in direct conflict with an objective, value-free “science”—apparently creating an unavoidable conflict between the goals of film as art and user research as science. Consequently, people—academics and professionals alike—often assume limited possibilities for film.  The status of film as a serious analytical resource has remained fairly marginal.

Film is sometimes seen as a humanistic pastime, not significant scientific work. It is meant to appeal to the audience’s emotional pliability.  Ultimately, the producer of the final visual document is seen as selectively building subjectively constituted data and constructing a piece that reflects his/her interpretation rather than “the facts”.  However, the same can be said for any written document, particularly when behavioral research methods are applied to data collection for a specific task or client need.  A logo-centric culture prevents researchers from benefiting from the full breadth of insight and information available, treating video as if has less validity than the written word.  However, written reports often have pictures, films often use written narratives, subtitles or intertitles.  They always have accompanying written material.  The reality is that while the film-focused researcher does indeed run the risk of compromising the complex realities of a particular behavior or series of behaviors, the risk is no greater than that of the researcher relying primarily on the written word.

Typically, film is accepted most openly is when it is considered to fit the documentary archetype.  This stems from the widely held belief that film is a mirror for the world.  The argument is that the camera is a device for scientifically recording data about human behavior that is more objective than other types of information because of the mechanical nature of the collection device.  While this may be true, it probably is not.  However, given the context of the work (time limitations and constraints imposed by the nature of contractual research), the footage supplied by the camera may be as close as we can get to a check of objectivity.  The reality of research purchased by a company is such that it assumes, even demands, a final product that is easily used, applies to a wide range of internal needs, and can be readily disseminated.

For some, manipulation of the footage (editing it into a film, altering, etc.) destroys its “scientific value.”  The model is that teams go into the field to film material, the scientist studies the footage, and the filmmaker transforms into art.  In actuality, this fantasy is never realized.  The footage is indeed dissected and analyzed by the researcher, typically transformed into a product the client will readily consume, but by its very nature qualitative research always has a degree of subjectivity.  In fact, any and all research, be it in the field and interpretive or in the laboratory and highly controlled, involves degrees of subjectivity and personal biasing.  This hardly invalidates the work or the means by which data are captured and displayed.  Validity and reliability are not necessarily one and the same.

If researchers are supposed to make films intelligible to client audiences, they must learn what common sense, such as it is, dictates as constituting a good documentary film, that is, they should emulate the aesthetic conventions of documentary realism.   Pieces of the puzzle are, of course, missing from any documentary film, but the most important themes and primary informational pieces remain for consumption by a wide range of viewers.  The pieces selected for a final edit do indeed play to the emotions of the client, but without that emotional impact clients are likely to forego the deeper issues entirely, unwilling or unable to sift through the informational tome so often presented by researchers.  By communicating customer needs, reactions, behaviors, etc., film spurs viewers to delve deeper into the research findings and examine the totality of the research in greater detail.  Film can be used to access a level of emotional response and personal identification or conflict which is difficult within the lexical constraints of writing.  By a series of movements in a sequence, films can communicate in concrete and specific terms what in written words would be abstract expressions.

Another argument against video documentation as a primary means of disseminating findings is that because prior consent is always sought, there is always some degree engagement by the participant with the camera and therefore the findings are inaccurate.  However, the very fact that participants are recruited for any study by definition means that there is some degree of awareness and engagement.

Consequently, whether the awareness and engagement take place with the researcher exclusively or with the researcher and camera together, the authenticity of an activity, context, or behavior should not be in dispute.  After all, typically, the camera is soon forgotten, but the person asking questions and watching over the shoulder remains.

The Case of Cell Phones, Youth, and Japan

We applied video field data gathering and mini-documentary reporting during a recent study for a wireless communications provider who wanted to understand mobile phone usage in Japan.

A company had contracted with the consulting firm for whom I was working at the time in the hope of gaining a better understanding of how  portable information devices (such as PDAs) and internet-ready cellular phones were used in the context of daily life.  They were interested in uncovering what characteristics other than image quality, sound quality, and functionality were determinate in the decision to purchase a PDA or cellular phone in urban centers of Japan, and why those “peripheral” issues were important.  The term “peripheral” is the term used by executives to describe how they viewed the work – they were skeptical of the notion that culture impacts perceptions and uses of technology.  So, while the team was ensured work, there was little guarantee that the findings would be implemented.  In addition, the researchers were given half the time to conduct the research that they had originally requested.  Gaining the attention and interest of primary decision makers became in order to conduct further, more in-depth research at a later date became almost as important as the findings.  Without continued research, the researchers feared that the company would act without consideration to the needs and cultural patterns of the population.

The team was asked to identify some of the behavioral and cultural motivators in the purchasing decisions of young (16 – 30 years old) Japanese from middle-income homes.  The research took place in several locations in Japan to provide a range of cultural practices.  However, because the researchers (two ethnographers and one social psychologist) were out of touch most of the time but needed at the end of the project to build a single, cohesive series of conclusions, they needed to capture the participant observation sessions on video for later shared analysis and review.  Added to this was the fact that only two of the researchers spoke Japanese well enough to effectively communicate.   The other had to rely on interpreters or the language skills of the informant.  The researchers decided it was imperative to capture on video exactly what was said for later analysis and translation.

Because of time constraints and the limited language skills of the researchers, the goal of the research centered greatly on material culture, display,  and overt patterns of interaction.  Consequently, activities, objects, spaces, and moments of interaction needed to be captured on video so that the researchers could return to the tapes later to catalogue patterns.  Without the video footage, much of the information would have been overlooked or misinterpreted – video allowed the team to accurately assess their assumptions, catalogue use patterns and artifacts, and check for validity.

By returning to the video over a two-week period, the researchers were able to determine with some accuracy what designs were preferred and why, what levels of functionality were important, what was most significant in terms of brand and image, and what patterns of interaction were taking place.  It also allowed them to demonstrate what they did not know and thus get buy-in to conduct more extensive research.  The final video presented to the company ensured that business planners and designers would be sensitive to cultural aspects of products to be used in Japan.

Get Beyond 20th Century Usability.

In an economy where the lines between the brick-and-mortar and digital experience are increasingly blurred, usability has become a differentiating factor that shoppers consider, consciously and subconsciously, when making purchase decisions.

A web search about a potential new purchase, be it a digital camera, a box of cereal, or fishing rod will uncover myriad reviews that include commentary on more than technological specs, nutritional values, etc. Searches will also include commentary on the ease of menu navigation, design elements, taxonomy, and usability. In other words, the overall user experience is as important as the products and service provided.

Unfortunately, organizations often use the wrong methods to understand their users, relying on a series of tests that have little relevance in the real world.  A site may test well in the lab, but fail when put into the hands of people trying to use the website under real-life conditions. But many systems are designed with a minimal understanding of the end user or the motivations and challenges they face when shopping. This is why those of us who do this sort of work for a living aren’t surprised when usability is criticized by reviewers.

Part of the reason that good products and brands can’t break through the virtual wall  is that unlike a brick-and-mortar experience, where a consumer buys after handling the product, on the web, the consumer experiences usability first – and then makes the decision to buy or search other venues.

It is accessed everywhere and on any number of devices.  As such, it has become a natural part of the fabric of getting things done in modern life. Consequently, the methods used to understand web users under real-life conditions deserve special attention. We advocate specifically testing and iterative designing in the field precisely because it allows the design team to develop an interface that speaks both to functional needs and those deep, human issues that defy quantitative processes.  The point is simply this; context is often overlooked in the need to get the product out the door.  Cheap, fast, good may be the mantra in the current economic climate, but it frequently means the user is and the context in which he/she operates are compromised. We suggest several key elements when designing:

  1. Don’t just think about who the end user may be, go out and meet them.  We often design based on assumptions that are rooted in our own biases.  Getting into the lives of the user means uncovering nuances that we might normally overlook.
  2. Get past the clipboard. Asking questions is pivotal, but knowing the right question to ask is harder than it sounds. The process begins with identifying the various contexts in which a product or UI will be put to use.  This may involve taking the product into a participant’s home and having both the participant and other members of the social network use it with all the external stresses going on around them.  It may mean performing tasks as bullets fly overhead and sleep deprivation sets in.  The point is to define the settings where use will take place, catalog stresses and distractions, and then learn how these stresses impact factors like performance, cognition, and memory.
  3. Design, build, break, and design again. Before investing the time and effort needed to build and code an interface, use paper prototyping and scenario testing to uncover both functional and conceptual bugs. Even if the product is the most amazing thing since the invention of the wheel, it won’t matter if it doesn’t fit into the cognitive scheme of the shopper.

Of course, usability is not the only factor that contributes to the buying decision, but it can be a deciding factor when a shopper is deciding between one company or brand and another.  Not only does it impact their decisions functionally, it shapes their perceptions of the brand and the quality of service they can expect to receive from it.

 

By Gavin